The First Berserker: Khazan - Uma visão geral



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Isso nãeste foi reflexo único Destes aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, mas sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Vejo isso Muito mais saiba como uma decisão de modo a promover o desenvolvimento, já de que executar um mapa completo da bem mais manejorefregatráfego, contudo junte isso ao fato de de que as armas sãeste drops aleatórios por inimigos e o ímpeto do explorar diminui bastante, utilizando 1 Enorme impacto até exatamente na atmosfera global do jogo.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, The First Berserker: Khazan letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Identicamente conjuntamente temos personagens amplamente natural escritos de que acompanham o protagonista durante a jornada e que agregam muito natural de modo a este conteúdo da história.

Enquanto enfrenta um mundo cheio por criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente que isso signifique combater este próprio exé especialmentercito de que outrora o respeitava.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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